These are the rules and regulations for the Falkland Islands Hockey Association. They may be amended at any time with or without notice.
Last update: November 2019
It is the responsibility of the player to be familiar with these rules and adhere to them at all times.
You can download a copy of the rules and regulations here.
Falkland Islands Hockey Association
Rules for DEK & Inline Hockey, Youth & Senior leagues 2020
- The rink surface is 23m x 18m
- Rink markings and face off dots are as follows: Centre dot and two dots in each team end zone – one on the left hand side and one on the right. The goal crease in front of each goal is marked in yellow. The off side line for both teams is the centre line marked on the floor (black changing to white).
- Goals are of International Regulation size – 6’ wide, 4’ high and 2’ deep
- No youth match (peewee, junior, rookie or elite) can be played unless their designated team manager or a stand-in adult (18 or over) is present.
- A team should ideally consist of no more than 9 players plus a netminder. All games will be played in a 3+1 format with no limit on substitutions.
- Playing with guests or forfeiting games.
a. No guest player (not including netminders) is allowed to play.
b. If a team has 3 of their rostered outfield players the game must be played.
c. If a team cannot be raised it is recorded as a 3:0 loss against the side who cannot field a team.
d. If both sides fail to field a team then it is recorded as a 0-0 draw.
e. No games will be rescheduled unless rescheduled by the committee due to unforeseen circumstances.
f. The game can go ahead for the recording of player statistics only (not team points) with guest players– so that players who are attending are not losing out on player points). This requireswith the agreement of both captains and the officials. Goals and assists will only be recorded for the rostered players in the player statistics. Team and league points will be recorded as with rule 6 c and d.
- If the rostered netminder is unable to play, then the floating netminders must be used first before approaching any other netminder.
- 3 points will be awarded for a win, 1 point for a draw and 0 for a loss.
- A player that scores a goal will receive 1 point. A player that assists the scorer will also receive 1 point. This includes double assists (passing to a player who then passes to the goal scorer). The officials are the ONLY people who can award assists and these will be communicated clearly to the score recorders during a game. Netminders can also score goals and assists.
- No player will play a game if they are missing their correct team shirt and socks.
- No player will play a game if they are missing any part of their protective equipment as follows:
a. Inline (senior and youth) outfield players: helmet (all straps and fixings in full working order and fastened), body armour, elbow pads, gloves, shorts, jock box/pelvic protector, hockey shin pads, skates
b. Inline and DEK (senior and youth) netminders: all of the above plus leg pads (in place of hockey shin pads), blocker, catcher, throat guard and neck guard
c. DEK senior: protective kit is discretionary
d. DEK 16-18: Helmet (all 3 straps in full working order and fastened), hockey shin pads, gloves
e. DEK under 16’s: helmet (all 3 straps in full working order and fastened), body armour, elbow pads, gloves, shorts, jock box/pelvic protector, hockey shin pads
f. DEK suitable sporting footwear will be worn
g. Helmets: Under 18’s: must be full cage or visor
h. Over 18’s: Half visor permitted
- A players’ stick must be cut to an appropriate length with its butt-end in situ or taped accordingly. Any blade that is damaged will not be allowed to be used. This will be determined by the team captain, manager or other official.
- A standard game will consist of 2 x 20 minute periods running time with the last 2 minutes of the final period being stop time. If the goal difference is 0 or 1 the last 2 minutes of the final period will be stop time.
- A game will start no later than 5 minutes past the hour. Any player not in the hall when the first whistle goes will not be allowed into the hall until the 2nd period.
- Each team has a maximum of 2 x 1-minute time outs. Failure to start on time will result in the removal of the time outs. When there is a time out called (by a team member in the senior league and a team manager in the youth leagues) by notifying the official, the scoreboard will be placed in the countdown mode. Players cannot leave the hall or remove their kit during this time.
- There will be an interval of 2-5 minutes (officials’ discretion) between periods which will be counted down on the scoreboard. Anyone not in the hall when the first whistle goes will not be allowed back in. Youth players are not permitted to leave the hall during the interval without the manager’s permission.
- Teams will have a HOME and AWAY cupboard for use during the game. It is the responsibility of the team manager/captain to ensure that the cupboard is left in a tidy state at the end of the game. If the official deems that this has not happened, they will advise the team manager/captain and then if not rectified they will deduct 1 point from the team statistics.
- Each allowed goal will be followed by a centre face off.
- If there is interference or obstruction of the puck caused by it hitting the official a centre face off will take place.
- Netminders are allowed to exit their crease as far as the two face off dots line parallel to the centre line in their own half zone.
- Netminders can only freeze or dive for the puck if part of their body is in the crease otherwise a penalty is awarded.
- Off side is when an attacking player enters the offensive zone (crosses the middle line) before the puck. At the discretion of the officials, a face off will then take place in the offending teams end on the appropriate side. If one skate is in the players half zone when the puck crosses the line, that player is not off side and play will continue.
- The side the netminder freezes/covers the puck on will determine which face off dot is chosen, not the side from which the shot originated from.
a. There are 3 grades of penalties: minor (2 minutes), major (5 minutes) and game misconduct. Penalties can run consecutively. Where a player commits a foul, that player will return to the team cupboard for the duration of the penalty time. The player (or another player) can return to play either at the end of that time or when the opposing team scores a goal.
b. Game misconduct can be awarded for repeat offending or for committing a serious aggravated offence. The player is removed from the rest of the game and the team remains at full strength unless there is also a minor or major penalty to run consecutively.
c. If a foul is committed against a player with a non-chasing high chance of scoring a goal in addition to the normal penalties awarded as above, penalty shots can also be awarded at the discretion of the official. In a penalty shot, the time will be stopped, the puck is placed at the centre face off dot and the taker takes a single shot. Either a goal is scored or the puck is stopped. Play restarts at the centre face off dot.
d. Players cannot undertake cross checking, boarding, hooking, slashing, spearing, tripping, butt-ending, high sticking (stick above the players waist height), interference, diving or throwing a stick otherwise a 2 or 5 minute penalty will be awarded. If a facial injury is sustained due to a stick, whether deliberate or accidental, a penalty may be awarded.
e. Fighting, abusive language or an unsportsmanlike attitude (but not impeding the play of the game which is covered by rule 24) will result in a 5-minute misconduct penalty. The team concerned can play at full strength but the offending player will not be able to play until the 5 minutes is up. The offender goes to their team cupboard and is replaced by another player if available. The official has the authority to eject a player from a game for repeat offending.
- Fighting, abusive language or an unsportsmanlike attitude from spectators will result in the official halting the game. The official will issue one warning then the spectator will be required to leave.
- During line changes if a changing player obstructs the play an interference or ‘too many men’ penalty will be awarded to the opposing team.
- If the puck goes out of play due to hitting a light fitting, curtains or other structure; goes into the viewing gallery; lands on the goal net; or if the fire doors on the south wall open, a face off will be taken from the nearest face off dot to where the puck exited the playing area.
- All team players and managers must shake hands at the start or end of the game as instructed by officials.
- All rostered players are expected to participate in all training sessions and matches as posted in the fixtures. Failure to do so may result in disciplinary action. Parents of youth players will be advised.
- All complaints will be directed to the Chair (or in their absence the Vice Chair) who will appoint 3 unconnected members of the committee to decide on what action should be taken. An acknowledgment of receipt of the complaint and an indication of the possible actions will be given within 48 hours.
- In a playoff semi-final or final game there has to be a clear winner. Therefore, these games will be played over 3 x 20 minute periods (running time only). In the event of a tie there will be another 5-minute golden goal period. If no-one scores the golden goal there will be 3 non-chasing, single shot penalty shots taken from the blue dot furthest from the target goal by 3 different players. Following that, sudden death penalties will be taken by the remaining players until there is a winner.
- No outfield player is allowed to touch the puck whilst it is on the floor. In the youth leagues, no puck handling by outfield players is permitted. For the senior league, outfield players are allowed to deflect the puck when it is in the air.
- All membership fees must be paid in full prior to the start of the match season.